Archive for the ‘Mush and room’ Category

ITIL 4 – Progress iteratively with feedback

March 18, 2019


ITIL 4 – Start where you are guiding principle

March 13, 2019

Mush and Room: Gamification

March 12, 2015

Gamification according to Mush & Room

Gamification according to Mush & Room

Mush and Room #32: Extra! Extra! ITIL v3 2011 edition

August 3, 2011

Mush and Room #32: ITIL v3 2011 edition

ITIL v3 reloaded (the 2011 edition)

Mush and Room #31: ISO 20000:2011 has landed

July 27, 2011

Mush and Room: ISO 20000:2011 has landed

Room for a timely review on ISO 20000

Mush and Room #30: Scope creep

November 3, 2010


Scope Creep (Featurites does SCBFA)

Mush and Room #29: Alien Planning (a project without plan)

October 27, 2010


Alien Planning (a project without plan)

Mush and Room #28: P is for Project

October 20, 2010


P is for Project (or was is it for someone's box...)

Mush and Room #27: Value for money

October 15, 2010


Value for money (Alien gets value for money)

Mush and Room {2nd season preview}: What am I up to (UFOs and value for money)

October 14, 2010

Been drawing mushrooms around Project Management lately − Loved Mush and Room on ITIL but now I want to get out of comfort zone. Here, what I’ve sketched this morning on value for money (broad topic).


Second season sketch (Alien gets value for money the hard way)

Often, these cartoons come out with no preparation whatsoever (Hum. Seems a good reason for the surreal not linear plots I tend to depict… Must say readers have been giving nice-polite feedback on having hard time getting the idea behind Mush and Room craziness).